Bosses

PRIME

Darkmouth

A swamp predator that gained the ability to float by ingesting gravitational particles.

Weakness:DarkPoison
Story

A type of wetland predator thought to have evolved from a burrowing sandworm.

The sand dunes where they once lived were low in danger and rich in lightweight sand and soil, so they were used as a training ground for gravity magic for new magicians.

As magical power continued to accumulate in the surrounding area, the sand became saturated with gravitational particles and acquired the ability to float naturally. As the worms ingested sand while digging their tunnels, they gradually became lighter and eventually became fully capable of flight. Fortunately, its new form made it a perfect target for target practice for the mages.

Basic information

DifficultyPRIME
Base HP4,200
Damage⚔️ Physical☠️ Poison

Affinities

  • PhysicalNeutral1x
  • FireNeutral1x
  • IceNeutral1x
  • LightningNeutral1x
  • HolyResistance0.5x
  • DarkWeakness1.5x
  • PoisonWeakness1.5x

Strategy notes

  • Darkmouth is a flying boss that tries to keep its distance from the opponent, and has two main attacks. Uses a barrage of poison bullets that can inflict poison, and a rush that deals more damage. They usually attack in alternating turns, but they may change the pattern or timing to catch you by surprise.

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  • Darkmouth