Apply Force
State & RevivalThis state is exclusive to Fistmage.
- PlayerFistmage only.

This state is exclusive to Fistmage.
You will receive bleeding damage every 0.8 seconds.
This is a condition where the damage received is increased more than normal.
You will receive fire damage every 0.5 seconds.
You will receive damage equal to 10% of your maximum HP every 0.1 seconds, and it will be reapplied indefinitely.
You will be unable to fight, but you can be revived. A death curse will be applied upon resurrection.
While the effect is active, the amount of recovery received will be 0%.
This is a state where the damage dealt increases.
The damage received is reduced by 50%.
This is a condition where movement speed and utility skill cooldown progression speed are significantly reduced.
Attack speed is 150% of normal.
The movement speed is 150% of normal.
The jump height is 0%.
A state in which you will not receive damage for a certain period of time.
Thaumaturge: A state in which you cannot be revived after death, except for eternal life.
While the effect is active, you will not be able to move.
You will receive poison damage every 0.75 seconds.
This status negates damage once and consumes all stacks. The more stacks you have, the longer the effect will last.
After being revived, you gain damage resistance for 2 to 5 seconds.
Movement speed and jump height are reduced to 25% of normal.
This is a state in which the STOP state and GO state are periodically switched. Please refer to the Road Traffic Act for details.
Indicates whether Healthy Guard can be activated.
Even if you receive fatal damage when you are not in a dying state, you will not die and only 1 HP will remain.
This is a state where the damage dealt is reduced.