Classes

Classes

Spellsword

You may call yourself a Spellsword, but you were never strong enough to wield a sword skillfully. Who says magic cannot make up the difference?

Playstyle

1. Use Quick Dash to stay at mid range and fight with a hit-and-run rhythm. 2. Fully charge Piercing Strike to inflict Bleeding and start your damage loop. 3. Use Quick Dash frequently to sustain the healing from Adrenaline Fiend and the damage boost from Warrior's Will. 4. Use Spellsword: Mastery to recover health while Bleeding damages enemies. The ideal playstyle is a self-sustaining, highly mobile mid-range attacker that keeps moving, maintains healing and damage buffs, and commits to charged attacks when an opening appears. Exact multipliers and durations remain unconfirmed. Source: https://www.youtube.com/watch?v=hegBMBjcC10

Class Skills

  • Primary

    Telekinetic Strike

    Swing your sword, dealing 65 physical damage. 10% chance to inflict bleeding.

  • Secondary

    Piercing Strike

    After charging, unleash a medium-range piercing attack that deals 85-170 physical damage. Inflicts bleeding with a maximum of 50% chance. The range, damage, and probability of inflicting bleeding increase according to the charging time, and the charging time decreases according to the attack speed.

  • Utility

    Quick Dash

    Dash in the current direction of movement. Immediately after activation, there is a short invincibility period, allowing you to pass through purple attacks. Cooldown is 3 seconds.

Class Upgrades

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