Classes

Classes

Twinmage

Not everyone who dreams of becoming a great mage has the talent for it. A pair of Elemental Hands can fill the gaps.

Playstyle

1. Use Quickwarp to keep your distance and take the high ground when possible. 2. Fire with one hand to gain attack speed and quickly apply the elemental status effect you need. 3. Use Vital Drain to heal through attacks, keep your HP full, and maintain Flaming Spirit's damage bonus. The ideal playstyle is a self-sustaining long-range damage dealer that attacks from safety, maintains full HP, and continuously applies elemental status effects. Source: https://www.youtube.com/watch?v=jJ8Pq0iap3k

Class Skills

  • Passive

    Elemental Hand

    Fight by choosing a different attack for each hand from 6 types of attribute hands. Shooting only one hand doubles the attack speed of that hand.

  • Hand

    Flaming Hand

    Releases a fireball, dealing 30 fire damage. 10% chance to inflict Burn. Bullet speed 16m/s, maximum range 50m.

  • Hand

    Ice Hand

    Fires a freezing missile, dealing 30 ice damage. 10% chance to apply Freeze. Bullet speed 20m/s, maximum range 50m.

  • Hand

    Electric Hand

    Fires a lightning strike, dealing 30 lightning damage. 10% chance to inflict paralysis. Immediate impact, maximum range 50m.

  • Hand

    Wind Blade

    Releases a whirlwind, dealing 30 physical damage. 10% chance to inflict bleeding. Bullet speed 18m/s, maximum range 50m.

  • Hand

    Divine Hand

    Fires a light bullet, dealing 35 holy damage. 10% chance to inflict debuff. Bullet speed 24m/s, maximum range 50m.

  • Hand

    Profane Hand

    Releases a shadow missile, dealing 20 dark damage. 10% chance to inflict erosion. Bullet speed 12m/s, maximum range 50m.

  • Utility

    Quickwarp

    Teleports 15m in the specified direction. Cooldown is 6 seconds.

Class Upgrades

Filters

Search & Filter

1 entries

List

1 entries

  • Twinmage