Classes

Classes

Gunmancer

With enough prosthetic reinforcement and a brain-linked blast cannon, anyone can become a mage.

Playstyle

1. Focus on Secondary attacks for their range and projectile speed, then raise status-effect chances to spread debuffs from a safe distance. 2. Use Airblast while moving to spend only one quarter of its normal cooldown and chain dashes outside enemy range. 3. Use Airblast while stationary to hover and double skill damage, then combine it with aerial damage upgrades for powerful sniping. The ideal playstyle switches between highly mobile ranged pressure and stationary airborne bursts. Exact multipliers and current balance values remain unconfirmed. Source: https://www.youtube.com/watch?v=8ynwf_TlsCU

Class Skills

  • Primary

    VA-11 Blast Cannon

    Fires a long-range instant attack every 2 seconds, dealing 50 lightning damage. Creates a small explosion at the point of impact, dealing an additional 50% of the bullet's damage.

  • Primary

    Kinetic Fletchette

    Fires a long-range piercing bullet that deals 75 physical damage. Can pierce multiple enemies and has a 15% chance of inflicting bleeding.

  • Secondary

    Firebomb

    Fires an explosive bullet with strong gravity, dealing 50 fire damage. Upon impact, it explodes over a wide area and deals additional damage equal to the damage of the bullet.

  • Secondary

    Photon Condenser

    Fires a high-velocity bullet every 0.25 seconds, dealing 10 holy damage. 5% chance to inflict debuff.

  • Secondary

    Antimatter Accelerator

    Fires 5 bullets that deal 8 dark attribute damage in a scattered manner. Press and hold to narrow down the spread. Each bullet has a 5% chance of inflicting erosion.

  • Utility

    Airblast

    If used while stationary, you will jump into the sky and greatly lower gravity for a short period of time. The next skill you use after waiting a while will be charged and the damage will be doubled. When used during movement input, dashes in the current direction of movement and reduces cooldown by 75%. Whether it is moving or not is determined by keystrokes, not speed. The basic cooldown is 12 seconds.

Class Upgrades

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